AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance in the UK in Q2 2022
Discover the performance trends of the top 5 Gacha games in the United Kingdom during the second quarter of 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Gacha games in the United Kingdom showed varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the popularity and financial success of these games.
Star Trek Fleet Command experienced a fluctuating trend in weekly revenue, peaking at approximately $274K in early May, while ending the quarter with around $219K. Weekly downloads saw modest fluctuations, reaching a high of about 2.7K in early May. Active users showed a slight decline from 12.6K at the start of the quarter to around 11.3K by the end.
MIR4 displayed a downward trend in weekly revenue, starting at $289K in late March and ending the quarter at about $188K. Downloads also decreased, starting from 185 and dropping to around 94 by the end of June. Active users followed a similar trend, starting at 1.7K and ending at approximately 1.3K.
Rise of Kingdoms showed a mixed trend in weekly revenue, with a peak of around $273K in mid-April and a low of about $144K in early June, closing the quarter at approximately $203K. Downloads saw a significant increase towards the end of the quarter, peaking at around 13.2K in mid-June. Active users increased steadily from 55.2K at the start of the quarter to around 66.2K by the end.
RAID: Shadow Legends had a varied revenue trend, peaking at approximately $259K in late April and ending the quarter at around $201K. Weekly downloads peaked at around 17.4K in late May, with a notable high of 15.6K in late May. Active users increased from 28.8K at the start of the quarter to around 32.2K by the end.
8 Ball Pool™ by Miniclip.com showed steady revenue, starting at around $296K and ending the quarter at approximately $152K. Downloads began at 56K in late March, peaking at around 59.7K in early April, and ending at around 39.4K in late June. Active users showed a slight decline from 1.05M at the start of the quarter to around 996K by the end.
These insights provide a comprehensive overview of the performance of the top Gacha games in the UK during Q2 2022. For more detailed analysis and data, visit Sensor Tower.